Tuesday, February 21, 2012

Snake Eater 3D Sneaks onto 3DS Today

Get ready to go back to the Cold War and the 1960s... or at the very least, back to a few years ago to relive Konami's third game in the Metal Gear Solid saga, Snake Eater, in the glorious third dimension.

The 3DS has been on fire since the Holiday season with some excellent (not to mention big name) releases. That's not about to change this week as Solid Snake creeps his way onto the console.
Set during the Cold War of the 60s METAL GEAR SOLID SNAKE EATER 3D sees series hero Snake infiltrating the Soviet jungle to bring back a scientist being held against his will. Beginning on the outskirts of a military base, the player must use Snake's stealth skills along with the foliage and shade that the jungle offers as cover to infiltrate unseen. As the game progresses, old faces make unwelcome appearances and a series of terrifying boss characters must be defeated before leading up to a dramatic twist that brings Snake face to face with a key figure from his past.
But this little guy is more than just a re-play of the classic PS2 game. Konami added in a bunch of stuff to make the action/espionage title something special for 3DS owners.
  • 3D elements: The atmosphere interacts and comes to life with series hero Snake. Springing to life in an immersive experience, the jungle's dense foliage and craggy outcrops realistically brush past as Snake moves through them and the many creatures that inhabit the terrain interact and attack if disturbed by Snake. Adding to the jungle habitat, creatures within the world can also be killed and stored as rations - highlighting how Snake must also overcome his surroundings while undercover on his mission.
  •  Camouflage photography: Within the game, Snake can alter his ensemble to match and blend in with his immediate environment and the possibilities can range from brick-colored fatigues within buildings, to the classic camouflage khakis of the jungle. Users can now take a picture of real-life items and create a camo suit based on them – although the extent of its effectiveness will vary depending on how well your pictures blend with Snake's environment!
  •  Dual-screen format: Enabling easier access to Snake's inventory, which is now located below the main action and also supports gyro synchronization for special actions like balancing on narrow ledges that will draw players further into the world of MGS. Similarly, targeting enemies is now made simpler with the addition of Circle Pad Pro-compatibility, with the second Circle Pad allowing users to target distant foes with ease.
Not huge changes to be sure, but why mess up what's already a great game with gimmicks? If you haven't played Snake Eater before, or just want a portable version of it, Metal Gear Solid 3: Snake Eater 3D might be one to watch. It's available now at retail everywhere.