I don't really know what to make of this:
Start Transmission
Any “Fable II” fan can share experiences of their life in the rich world of Albion, and wild stories about glory or mischief they’ve gotten into as consequences of their choices in the game. For everyone missing out, Microsoft now presents a completely new way to experience “Fable II” through the power of Xbox LIVE and Games on Demand: “Fable II: Game Episodes.”
Debuting today on Xbox LIVE*, “Fable II: Game Episodes” gives players the choice to purchase and download “Fable II” one episode at a time. This marks the first time in Xbox history that a major blockbuster title will be distributed not only digitally, but episodically as well. “Fable II: Game Episodes” delivers the entire “Fable II” experience in five consecutive installments, with all the Achievements, challenges and excitement of the disc-based game, as well as full compatibility with the previously released Game Add-ons, “Knothole Island” and “See the Future.”
As an incentive for those curious about the adventures that await them in “Fable II,” Microsoft Game Studios is making the first episode free to download. In this initial episode, players are introduced to the vibrant world of Albion where every choice has a consequence, and are able to experience childhood and the trials of being a young adult. Players can then choose to purchase additional episodes on Xbox LIVE at their own pace.
Players who decide to purchase “Fable II” either digitally or on disc after a foray into the first game episode will find their saved progress, character profile, and items from the first episode will be transferred seamlessly as they continue their journey. All editions of the game offer cooperative play with friends on the same couch as well as on Xbox LIVE.**
For more information about “Fable II: Game Episodes” and “Fable III” please visit http://www.lionhead.com.
End Transmission
So it's basically a way to taste F2 without buying into the whole retail package. In a way, I like this a lot- The idea of carrying over all of your decisions and saved games from a demo (which is really what the first episode is) into the complete game (either as a retail box or DLC) is a great one. I often don't play demo's of game that I pretty much know I'm going to get at launch. This isn't because I'm not excited to play, it's because I have no interest in playing the same section twice and I get annoyed when I get into a great game only to have it end at a cliffhanger. I'd rather just wait for the release. This format takes care of half my 'demo issue' quite nicely.
On the other hand, why the hell bother with wasting this on Fable II? The game is a year old. I understand that hype has to build for part 3 but come on, It's a year old!
Dig Around a Little
Wednesday, September 30, 2009
Power Loader Exoskeleton = Awesome
Read this
Freaking Awesome (<----- words capitalized for awesomeness) There's been a lot of enhanced strength/endurance robotic exoskeleton type stuff popping up in the last few years. It's only a matter of time now until this stuff starts getting used in real world applications. The future is now!
Freaking Awesome (<----- words capitalized for awesomeness) There's been a lot of enhanced strength/endurance robotic exoskeleton type stuff popping up in the last few years. It's only a matter of time now until this stuff starts getting used in real world applications. The future is now!
Saturday, September 26, 2009
Here's a little something from Microsoft about Project Natal's presence at the Tokyo Game Show:
Start Transmission
Start Transmission
TOKYO — Sept. 24, 2009 — Xbox 360 today announced widespread enthusiasm from the world’s leading video-game publishers for “Project Natal,” a whole new way to play — no controller required. Developers across the globe have embraced the technology and have begun work on titles that will deliver extraordinary entertainment experiences for everyone to enjoy. Coming just three months after “Project Natal” was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360, the premier games and entertainment system.
Among the elite publishers actively working on games for “Project Natal” are Activision Blizzard, Bethesda Softworks, CAPCOM, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft. Together, these publishers account for more than 70 percent of third-party software sales for this generation of console and most of the world’s most recognized video game franchises.
“‘Project Natal’ gives the industry’s creators and storytellers the freedom to dream of new experiences and to tell stories never before possible,” said Don Mattrick, senior vice president for the Interactive Entertainment Business at Microsoft Corp. “The support of these creative partners testifies to the excitement that ‘Project Natal’ is generating among the most innovative minds in the industry, and is proof that Xbox 360 not only offers the best games and entertainment today, but will lead with innovation and new ways to have fun in the future.”
Further details of publishers’ new “Project Natal”-inspired projects will be released at a later date.
Underscoring the widespread enthusiasm for “Project Natal” among the industry’s top creative forces, Xbox 360 is hosting a high-powered panel at the Tokyo Game Show featuring three acclaimed Japanese industry luminaries: CAPCOM’s Keiji Inafune, creator of “Mega Man” and “Dead Rising,” Sega’s Toshihiro Nagoshi, creator of “Super Monkey Ball,” and Konami’s Hideo Kojima, creator of the “Metal Gear Solid” series. The three developers will discuss the possibilities for the groundbreaking new experiences that can only be achieved with “Project Natal.”
Unveiled for the first time in June, “Project Natal” is a code name for a whole new way to play. Combining an RGB camera, depth sensor and multi-array microphone running proprietary software, “Project Natal” enables gamers to play in a natural and inviting new way, free from the boundaries of a controller through the use of sight, sound and motion.
Publishers, who received development kits from Microsoft in early June, used the opening of the Tokyo Game Show to voice their excitement about “Project Natal.”
“Microsoft ‘Project Natal’ could fundamentally change the way players experience sports games,” said EA Sports President Peter Moore. “At EA, some of our top development teams are experimenting with these tools with the goal of delivering a completely fresh take on genres like sports and racing.”
“Activision is encouraged by the innovation that Project Natal will bring to the industry and how it can transform consumers’ video games experience. We have development teams working on Project Natal development kits to explore the creative possibilities this new technology affords,” said Dusty Welch, senior vice president and head of Publishing at Activision/Blizzard.
“I strongly feel that ‘Project Natal’ will expand the possibilities of gaming. It’s yet another component that adds to the appeal of Xbox 360 and demonstrates to users the broad level of entertainment it provides,” said Keiji Inafune, managing corporate officer and head of Research & Development Management Group at CAPCOM. “Personally, I too am extremely excited about ‘Project Natal.’ It’s really going to stir up our creative spirits. I think it’s going to bring new ways to play and new surprises to Xbox 360 fans and help further the development of completely original content. ‘Project Natal’ is definitely something people should look out for.”
“Ubisoft sees enormous opportunities with ‘Project Natal.’ With the 3-D camera, your body can become the interface,” said Yves Guillemot, chief executive officer of Ubisoft. “Any barrier related to the use of pad controllers that may have existed for potential gamers is now abolished. Ubisoft is already taking advantage of this major evolution to design new types of gaming experiences and attract more people to play video games.”
In addition to the broad industry support, Microsoft Game Studios is busy at work creating a diverse slate of experiences that will appeal to a wide variety of entertainment interests.
“‘Project Natal’ is enabling our team of developers to create experiences we couldn’t have accomplished before,” said Phil Spencer, corporate vice president, Microsoft Game Studios. “Microsoft Game Studios will help lead the way in bringing ‘Project Natal’ to life.”
While laying the foundation for tomorrow with “Project Natal,” Xbox 360 remains the premier device for home entertainment today. Hot new titles for Xbox LIVE Arcade were also unveiled at the Tokyo Game Show, including “Toy Soldiers,” “Snoopy Flying Ace,” “Bomberman Live: Battlefest” and “RayStormHD,” positioning Xbox LIVE Arcade as the premier destination to enjoy the most innovative downloadable games.
Xbox 360 is also set to deliver the best new gaming, entertainment and social experiences for consumers this fall. Not only is Xbox 360 home to the most-anticipated exclusive games such as “Halo 3: ODST,” “Forza Motorsport 3,” “Left 4 Dead 2,” and new content from Rockstar Games including the Xbox retail exclusive “Grand Theft Auto: Episodes from Liberty City” featuring “The Ballad of Gay Tony,” which will also be available for download over Xbox LIVE, it will also be the only place to watch instant-on HD in 1080p1 with Zune video, and listen to personalized streaming radio right in the living room with Last.fm on Xbox LIVE. And with new social experiences custom-made for the television, Xbox LIVE continues to offer the most ways of any console to connect and share with friends and family on Facebook, and post tweets on Twitter.2
Additional information about Xbox 360 at the Tokyo Game Show can be found at http://www.xbox.com/en-us/press/2009/tgs.End Transmission
Uncharted demo on PSN
Just a quick note to let everybody know, the public multiplayer demo (yeah, sorry, no single player yet) is out now on PSN. Even if you're not interested in the multi (like me), this is worth checking out just to see what developer Naughty Dog has done with the series play and graphics-wise.
I hear it's pretty.
I hear it's pretty.
Thursday, September 24, 2009
Halo 3: ODST release
Start Transmission
The latest addition to the blockbuster Xbox 360 series delights fans and critics alike with a gripping new story and riveting cooperative multiplayer gameplay
The wait is finally over. Today, a new chapter in the legendary “Halo” saga opens up with the highly anticipated launch of “Halo 3: ODST.” After finishing the fight with Master Chief in “Halo 3,” players now have the opportunity to take a step back in time and experience the “Halo” universe from a whole new perspective.
Last night, more than 7,000 retail stores in the United States and a host of retailers in other countries opened their doors at midnight to usher in a flood of fans who sought to be the first to play the critically acclaimed title. Launch festivities were capped off with a “Halo” franchise celebration at the Experience Music Project | Science Fiction Museum and Hall of Fame in Seattle, where Bungie and 343 Industries luminaries were on hand to meet and greet fans and celebrate the launch together.
Xbox 360 exclusive “Halo 3: ODST” is already winning critical acclaim from the nation’s top media outlets. Here’s what they are saying about the game:
“The best Halo game yet,” and “An action-packed thrill ride from start to finish.”
--Game Pro
“It's part Blade Runner, part Saving Private Ryan, and yet in the end it's still definitely Halo.”
--1UP.com
“ODST is simply an excellent game.”
--G4TV’s X-Play
With “Halo 3: ODST,” developer Bungie takes the “Halo” franchise into all new territory. Players are put in the boots of an Orbital Drop Shock Trooper, some of the toughest and bravest soldiers of the UNSC. Players must search for clues to find out what happened to their squad when a drop into the city of New Mombosa goes wrong, and discover the secret behind the Covenant’s interest in the city.
In addition to a full-fledged campaign, “Halo 3: ODST” introduces Firefight, a new cooperative multiplayer mode where up to four players battle waves of unrelenting Covenant onslaughts. The game also introduces three new “Halo 3” competitive multiplayer maps and contains the complete, standalone “Halo 3” multiplayer experience on a second disc. “Halo 3: ODST” will also act as a key to entry into the “Halo: Reach” multiplayer beta at a later date.
The “Halo” franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” for Xbox in 2001, the rich fiction of the franchise has since inspired a series of blockbuster Xbox and Xbox 360 video games, New York Times best-selling novels, comic books, action figures, apparel and more.
Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the games are optimized for the Xbox LIVE online entertainment network. To date, more than 27 million copies of “Halo” games have been sold worldwide, driving more than 2 billion hours of gameplay by people connected to Xbox LIVE.
To keep abreast of the latest “Halo” news, follow the Halo Waypoint Twitter @HaloWaypoint. You can also learn more by visiting the Halo Waypoint page at http://www.facebook.com/HaloWaypoint. For more information about Bungie, visit www.bungie.net.
End Transmission
The latest addition to the blockbuster Xbox 360 series delights fans and critics alike with a gripping new story and riveting cooperative multiplayer gameplay
The wait is finally over. Today, a new chapter in the legendary “Halo” saga opens up with the highly anticipated launch of “Halo 3: ODST.” After finishing the fight with Master Chief in “Halo 3,” players now have the opportunity to take a step back in time and experience the “Halo” universe from a whole new perspective.
Last night, more than 7,000 retail stores in the United States and a host of retailers in other countries opened their doors at midnight to usher in a flood of fans who sought to be the first to play the critically acclaimed title. Launch festivities were capped off with a “Halo” franchise celebration at the Experience Music Project | Science Fiction Museum and Hall of Fame in Seattle, where Bungie and 343 Industries luminaries were on hand to meet and greet fans and celebrate the launch together.
Xbox 360 exclusive “Halo 3: ODST” is already winning critical acclaim from the nation’s top media outlets. Here’s what they are saying about the game:
“The best Halo game yet,” and “An action-packed thrill ride from start to finish.”
--Game Pro
“It's part Blade Runner, part Saving Private Ryan, and yet in the end it's still definitely Halo.”
--1UP.com
“ODST is simply an excellent game.”
--G4TV’s X-Play
With “Halo 3: ODST,” developer Bungie takes the “Halo” franchise into all new territory. Players are put in the boots of an Orbital Drop Shock Trooper, some of the toughest and bravest soldiers of the UNSC. Players must search for clues to find out what happened to their squad when a drop into the city of New Mombosa goes wrong, and discover the secret behind the Covenant’s interest in the city.
In addition to a full-fledged campaign, “Halo 3: ODST” introduces Firefight, a new cooperative multiplayer mode where up to four players battle waves of unrelenting Covenant onslaughts. The game also introduces three new “Halo 3” competitive multiplayer maps and contains the complete, standalone “Halo 3” multiplayer experience on a second disc. “Halo 3: ODST” will also act as a key to entry into the “Halo: Reach” multiplayer beta at a later date.
The “Halo” franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” for Xbox in 2001, the rich fiction of the franchise has since inspired a series of blockbuster Xbox and Xbox 360 video games, New York Times best-selling novels, comic books, action figures, apparel and more.
Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the games are optimized for the Xbox LIVE online entertainment network. To date, more than 27 million copies of “Halo” games have been sold worldwide, driving more than 2 billion hours of gameplay by people connected to Xbox LIVE.
To keep abreast of the latest “Halo” news, follow the Halo Waypoint Twitter @HaloWaypoint. You can also learn more by visiting the Halo Waypoint page at http://www.facebook.com/HaloWaypoint. For more information about Bungie, visit www.bungie.net.
End Transmission
Quick Flickers
Here's a few little pieces of news for today:
- Microsoft has pretty much removed the 150MB limit on Xbox Live Arcade games, games can now be a full 2Gigs (the limit of the system) -- Edge
- Splinter Cell Conviction will debut on February 23, 2010. Q1 is getting pretty big for it's britches isn't it?
- Xbox Live has rolled out a mandatory update that preps the console for the debut of Twitter, Last.FM and Facebook. The update itself doesn't do anything tangible to your Live experience yet.
- On the fence about a new PSPGo? Dell has your back! Whaaaa? Yep, Dell. They've got a pretty sweet deal that'll net you a PSPGo for $212 instead of the usual $249 by using the coupon code on Cheap College Gamers. Nice!
Third company's a charm (wait... does that even make sense?)
Sony dropped the PS3's MSRP and Microsoft followed suit, now Nintendo is getting in on the act:
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REDMOND, Wash.--(BUSINESS WIRE)-- Beginning Sunday, Sept. 27, the world’s most popular home video game system gets even more appealing. On that day, Nintendo’s suggested retail price for its record-setting Wii™ drops by $50 to $199.99. The new $199.99 Wii price point delivers the full iconic Wii gaming experience, including the motion-sensing Wii Remote™ controller, Nunchuk™ controller and Wii Sports™ software, and furthers Nintendo’s mission to expand the gaming universe by making video games accessible to more and more consumers. Wii ownership also opens an avenue for players to the industry’s most diverse and unique collection of home console games. Key upcoming releases include Wii Fit™ Plus, launching on Oct. 4, and the first truly multiplayer Mario™ title ever, New Super Mario Bros.™ Wii.
Both new and veteran players in America can jump into this new Mario action when it arrives on Nov. 15.
And beginning Oct. 2, consumers in select cities will have a new, convenient way to decide which Nintendo adventure to tackle next. On that day, a novel series of sampling events called “World of Nintendo” kicks off in Long Beach, Calif.
“Wii has reached more video game players than any game system before because it attracts everyone—both men and women, and people of all ages,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Our research shows there are 50 million Americans thinking about becoming gamers, and this more affordable price point and our vast array of new software mean many of them can now make the leap and find experiences that appeal to them, whatever their tastes or level of gaming experience.”
The inherent social nature of Wii is fully demonstrated in a groundbreaking way with New Super Mario Bros. Wii, the first Mario game ever to allow four players to take part in the action at the same time. That same dynamic is propelling the enthusiastic response for Wii Sports Resort™, while the release of Wii Fit Plus includes everything you love about Wii Fit™, along with new multiplayer elements and the ability to customize workouts to fit individual needs.
See below for full details on the World of Nintendo events that are scheduled to take place in Long Beach, Philadelphia and New York throughout the month of October.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
For more information about New Super Mario Bros. Wii, visit www.MarioBrosWii.com.
End Transmission
There you have it. But were that many folks who wanted a Wii really waiting out a price drop? I think this'll have less of an effect on sales overall than the Sony & Microsoft drops-
Start Transmission
REDMOND, Wash.--(BUSINESS WIRE)-- Beginning Sunday, Sept. 27, the world’s most popular home video game system gets even more appealing. On that day, Nintendo’s suggested retail price for its record-setting Wii™ drops by $50 to $199.99. The new $199.99 Wii price point delivers the full iconic Wii gaming experience, including the motion-sensing Wii Remote™ controller, Nunchuk™ controller and Wii Sports™ software, and furthers Nintendo’s mission to expand the gaming universe by making video games accessible to more and more consumers. Wii ownership also opens an avenue for players to the industry’s most diverse and unique collection of home console games. Key upcoming releases include Wii Fit™ Plus, launching on Oct. 4, and the first truly multiplayer Mario™ title ever, New Super Mario Bros.™ Wii.
Both new and veteran players in America can jump into this new Mario action when it arrives on Nov. 15.
And beginning Oct. 2, consumers in select cities will have a new, convenient way to decide which Nintendo adventure to tackle next. On that day, a novel series of sampling events called “World of Nintendo” kicks off in Long Beach, Calif.
“Wii has reached more video game players than any game system before because it attracts everyone—both men and women, and people of all ages,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Our research shows there are 50 million Americans thinking about becoming gamers, and this more affordable price point and our vast array of new software mean many of them can now make the leap and find experiences that appeal to them, whatever their tastes or level of gaming experience.”
The inherent social nature of Wii is fully demonstrated in a groundbreaking way with New Super Mario Bros. Wii, the first Mario game ever to allow four players to take part in the action at the same time. That same dynamic is propelling the enthusiastic response for Wii Sports Resort™, while the release of Wii Fit Plus includes everything you love about Wii Fit™, along with new multiplayer elements and the ability to customize workouts to fit individual needs.
See below for full details on the World of Nintendo events that are scheduled to take place in Long Beach, Philadelphia and New York throughout the month of October.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
For more information about New Super Mario Bros. Wii, visit www.MarioBrosWii.com.
End Transmission
There you have it. But were that many folks who wanted a Wii really waiting out a price drop? I think this'll have less of an effect on sales overall than the Sony & Microsoft drops-
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